On Tuesday 14 Jun 2005 22:57, Vivian Meazza wrote:
> Is this in roll only? The ailerons are much more powerful, but also damped.
> There shouldn't be any rapid movement in the ailerons, but the stick
> reflects the input. Look at the ailerons in an external view - are they
> jumping around too?

Yes to both - it's in roll only (although once the plane is bucking around 
like that, pitch starts to become involved as well!)  I was wondering if the 
wind moving ailerons, e.g. at rest on the ground (is that even modelled?) 
moved the stick but obviously if the stick represents what my joystick input 
is, then that's the problem.

> There is the gyro effect of the prop, and the tail is offset to compensate,
> but it shouldn't be too difficult. Try the rudder trim.

Yes, I was assuming that those effects should be controllable fairly easily; 
although I've certainly not flown a Hurricane or Spit (or anything other than 
a Bocian, for that matter!) the amplitude of this effect feels entirely out 
of proportion with "reality" even as modelled in the rest of the sim.

> What joystick are you using? I have to say that I suspect a hardware
> problem by your description.

So do I, which is why I was tentatively checking that I'm not just a 
completely useless pilot (although that's probably still true :-)
It's a cheap (and fairly nasty) analogue stick made by InterAct.  And it's 
almost nine years old.  Looks like it's time to spend a few quid then!  I 
normally fly the Hunter though and it doesn't show any misbehaviour unless 
I've forgotten to calibrate the stick first, which is why I've not 
investigated further before.

> Sea Hurricane next, when I've done with this one. Then back to re-work the
> Spitfire and Hunter. Probably a year's work!

Still not tempted by a Bucc? ;-)  Oh well, one mustn't be greedy!  I'm 
currently attempting a Lightning, using AC3D rather than Blender this time, 
with tips from the (pretty good) series of tutorials posted here a short time 
ago.  So far I've got a fuselage, tail and 80% of the wing done and looking 
almost reasonable, which is a whole lot more than I've managed before...  
whether or not it turns out to be remotely near releasable quality remains to 
be seen!  Are most you (or most people here) using AC3D or something else?

> Did you try the yasim.diff yet (posted to the list earlier) - if you
> haven't I would be grateful for any feedback - it shouldn't break anything,
> and enables several other features such as the boost gauge and the Boost
> Control Cutout. The modified supercharger output should make landing much
> easier too.

I must confess I didn't, but if I get a chance tomorrow, I'll give it a go.

Cheers,

AJ

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