Hey There

Although i have a fairly moderate spec machine i've noticed that FG frame rate can be extremely low, particually when near the carrier, or when playing multiplayer. Many people have told me this is due to the sever complexity of the models.

My question is, does anyone know the most severe bottlenecks in the FG code and particually polygon heavy models. I'd like to have a go at some optimisation (i have a fair knowledge of C++), but i need a place to start, or better some people to help me.

Thanks

Benbread

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