Jon S. Berndt wrote:
> But, I'm also wondering if there is a way to obtain the same effect with a
> three-dimensional table. Can someone give a detailed describption of a snap
> roll?
>   

My understanding of a snap roll is that at some speed (probably well 
above traditional "stall" speed) you command a large nose up elevator 
deflection -- if you have enough elevator authority you can quickly 
force the wing to a high alpha so that the wing stalls (at a much higher 
than normal speed.)  What happens next is very similar to a spin: one 
wing stalls before the other leading to a rapid roll.  But in this case 
you have so much forward momentum that the result looks more like a 
traditional aileron roll.

I can do this in many of my R/C planes.  Just pull back the elevator to 
full deflection and the plane rolls almost instantly.  Let go of the 
elevator and the plane stops rolling and recovers.  From the ground it 
looks *very* similar to a more traditional aileron roll.

I have an aerobatic sea plane with the engine mounted on a pylon above 
the wing.  There's one move that's fun and freaky to fly it through.  
First I accelerate to full speed and pull the aircraft into a vertical 
climb, then I induce a snap roll as I'm going straight up by pulling the 
elevator back to maximum deflection.  The result is that I'm in a snap 
roll/spin but heading straight *UP*.  If I do this at full throttle and 
then feed in some extreme aileron/rudder deflection, the airplane will 
continue to spin upwards until it runs out of momentum and then continue 
tumbling very strangely in mid air before it begins to drop and the 
maneuver transitions into a more traditional spin.  It's very freaky to 
watch because the engine is on a pylon above the wing so you have a 
strange off axis thrust line that makes the plane tumble more strangely.

http://www.flightgear.org/~curt/Models/Current/Mariner40/

I should point out that I'm an average R/C pilot at best so there are a 
*lot* of guys that can do a lot fancier and wilder stuff than I know how 
to do.

Curt.

-- 
Curtis Olson        http://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:        2f585eeea02e2c79d7b1d8c4963bae2d



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