Hi Mathias,

On Saturday 26 May 2007 14:18:14 Mathias Fröhlich wrote:
> > //Set to ON to build OpenSceneGraph with float matrix instead of
> > // double.
> > OSG_USE_FLOAT_MATRIX:BOOL=ON
> >
> > //Set to ON to build OpenSceneGraph with float matrix instead of
> > // double.
> > OSG_USE_FLOAT_PLANE:BOOL=ON
>
> That is bad idea.
> That clamps the available precision of the transform matrices to floats
> which is no longer enough.
>
> Are you on win32?

I hope not ;-) ...

I understand/stood what these options did, and hence why I tried it.  I do not 
see any difference at all, other than a 100% 'responsiveness' to FG and super 
FPS.

It what respect does applying a float matrix rather than a double matrix do?  
I cannot see any visible difference - in fact I do, in that it is 'cleaner'.

Nick


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