Hi Mathias, On Saturday 26 May 2007 14:18:14 Mathias Fröhlich wrote: > > //Set to ON to build OpenSceneGraph with float matrix instead of > > // double. > > OSG_USE_FLOAT_MATRIX:BOOL=ON > > > > //Set to ON to build OpenSceneGraph with float matrix instead of > > // double. > > OSG_USE_FLOAT_PLANE:BOOL=ON > > That is bad idea. > That clamps the available precision of the transform matrices to floats > which is no longer enough. > > Are you on win32?
I hope not ;-) ... I understand/stood what these options did, and hence why I tried it. I do not see any difference at all, other than a 100% 'responsiveness' to FG and super FPS. It what respect does applying a float matrix rather than a double matrix do? I cannot see any visible difference - in fact I do, in that it is 'cleaner'. Nick ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel