Mathias Fröhlich wrote:

>Hi,
>
>Hi,
>
>On Saturday 26 May 2007, Nick Warne wrote:
>  
>
>>I decided to start a new clean thread here, so people can find what they
>>need to build FG to perform.
>>
>>As we know, using the CMAKE command:
>>
>>cmake -i .
>>
>>produces a question/answer type script so you can build as a 'Release' and
>>configure any optimisations to suit.
>>
>>Using:
>>
>>./configure CXXFLAGS= -O3  ...
>>
>>will build Simgear/FG with similar optimisations.
>>
>>
>>Today I tested again OSG, and there are two options that made me wonder -
>>so I turned ON to use a float matrix rather than double:
>>
>>//Set to ON to build OpenSceneGraph with float matrix instead of
>>// double.
>>OSG_USE_FLOAT_MATRIX:BOOL=ON
>>
>>//Set to ON to build OpenSceneGraph with float matrix instead of
>>// double.
>>OSG_USE_FLOAT_PLANE:BOOL=ON
>>    
>>
>That is bad idea.
>That clamps the available precision of the transform matrices to floats which 
>is no longer enough.
>
>Are you on win32?
>
>    Greetings
>
>           Mathias
>
>  
>
Are we talking about the matrices used for the culling and the rendering 
? If that's the case then we don't need precision for culling and the 
gpu does nothing with doubles, they have allready some trouble to use 
floats efficiently.

Harald.


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