Hi Durk, I'm new to the list. So I do not know much on previous discussions, sorry for that.
But on >This will be a plib based release But why not osg release ? If it concerns windows - then I just perfectly compiled it on windows ( I intend to develop a series of lessons for programmers to use FlightGear). There were just two things to be done a)to add phreads from http://sourceware.org/pthreads-win32/ b) a fix in 3d ac plugin in virtual ReadResult readNode(const std::string& file,const Options* options) const where I had to comment from line 99 following code if (options) local_opt = static_cast<Options*>(options->clone(osg::CopyOp::DEEP_COPY_ALL)); else That is all So windows version is also here. Why should plib be used (in case it is possible to fix visual artefacts in time being ?). Regards Sergey Kurdakov On 9/19/07, Durk Talsma <[EMAIL PROTECTED]> wrote: > > Welcome back and thanks for the compliments! As for versions: No, there isn't > a 1.0 in sight yet, but I'm currently trying to help Curt in getting ready > for a new release soon. This will be a plib based release, called 0.9.11. > ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel