On dim 23 septembre 2007, Vivian Meazza wrote: > Melchior FRANZ wrote > > > Sent: 22 September 2007 16:03 > > > > * Durk Talsma -- 9/19/2007 10:17 PM: > > > Currently, the situation isn't as clear anymore, because the OSG > > > version also has many new features which the PLib version doesn't, > > > > The most obvious differences are AFAIK: > > > > fg/plib fg/osg > > ------------------------------------------- > > volumetric shadows -- > > random objects -- > > 3D clouds -- > > "bugfree" 2D clouds -- > > -- "pick" animation > > -- multi-view > > There are a couple more: > > "heat haze" shader -- > scale/personality scale/personality > animation bugs animation "bugfree" > > I appreciate that the animation issue is perhaps more interpretation than > bug, but it does mean that some complex animations work in osg, but mot in > plib, and vice versa. > > Vivian > I share , Vivian's remarks
=>Regarding animations i noticed some strange behaviours with osg when the model is made of an others others (sub)models hierarchy , mainly when we have more than two level stage (sometime working, sometime not :) ) I only noticed it , i can't explain it. =>Regarding "heat haze" ,when digging into the osgparticle:: programme, we could probably have something which could replace that nice effect. Up to today, i am not able to give a good script, may be a better expert than i am could write within a short delay that script. -- Gérard http://perso.orange.fr/GRTux/ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel