On dim 23 septembre 2007, Vivian Meazza wrote:
> Melchior FRANZ wrote
>
> > Sent: 22 September 2007 16:03
> >
> > * Durk Talsma -- 9/19/2007 10:17 PM:
> > > Currently, the situation isn't as clear anymore, because the OSG
> > > version also has many new features which the PLib version doesn't,
> >
> > The most obvious differences are AFAIK:
> >
> >    fg/plib                 fg/osg
> >    -------------------------------------------
> >    volumetric shadows      --
> >    random objects          --
> >    3D clouds               --
> >    "bugfree" 2D clouds     --
> >    --                      "pick" animation
> >    --                      multi-view
>
> There are a couple more:
>
>      "heat haze" shader      --
>      scale/personality       scale/personality
>      animation bugs          animation "bugfree"
>
> I appreciate that the animation issue is perhaps more interpretation than
> bug, but it does mean that some complex animations work in osg, but mot in
> plib, and vice versa.
>
> Vivian
>
I share , Vivian's remarks

=>Regarding  animations i noticed some strange behaviours with osg when the 
model is made  of an others others (sub)models  hierarchy , mainly when we 
have more than two level stage (sometime working, sometime not :) )
I only noticed it , i can't explain it.

=>Regarding "heat haze" ,when digging into the osgparticle::   programme, we 
could probably have something which could replace that nice effect.
Up to today, i am not able to give a good script, may be a better expert than 
i am could write within a short delay that script.


-- 
Gérard
http://perso.orange.fr/GRTux/


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