* Durk Talsma -- 9/19/2007 10:17 PM:
> Currently, the situation isn't as clear anymore, because the OSG
> version also has many new features which the PLib version doesn't, 

The most obvious differences are AFAIK:

   fg/plib                 fg/osg
   -------------------------------------------
   volumetric shadows      --
   random objects          --
   3D clouds               --
   "bugfree" 2D clouds     --
   --                      "pick" animation
   --                      multi-view

The rest should be pretty much on par, as fg/osg and fg/plib were
developed side by side since fg/plib was branched off HEAD.

On some people's machines fg/osg also seems to be a bit faster
(and slower on other people's :-). But I think that the advantages
of fg/osg don't outweigh the regressions, especially considering
the new dependency. I think that taking fg/plib for 0.9.11 is
a no-brainer, but that the release after it should follow as soon
as possible. Let's not wait for another year.

For me, having landing/taxi-lights is still a precondition for
a release number 1.0. I'd feel rather embarrassed without.

fg/osg has made a lot of progress, though, (mainly thanks to
Mathias and Tim), and the above isn't meant as criticism at
all. fg/osg is the future, and a rather bright one at that.  :-)

m.

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