On 02/12/2007, John Denker <[EMAIL PROTECTED]> wrote:

> In real life, in a small airplane, if I decide to stomp on the
> rudder pedal, the rudder is going to move real fast.  The
> realistic time scale is not long compared to 1/30th of a
> second i.e. the inverse frame rate.  That is to say, any
> filter with a realistic timescale wouldn't solve the
> problem.

That's true for control surface movement in general, but I had
(mis)understood that Roy was proposing this specifically for the '5'
key -- that's a simulator-specific key that has no real-life
equivalent, so binding it to a new command that has a low-pass filter
would probably be a good idea.  We don't have to worry about realism
for this key, just controllability.


All the best,


David

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