On 02/12/2007, John Denker <[EMAIL PROTECTED]> wrote: > In real life, in a small airplane, if I decide to stomp on the > rudder pedal, the rudder is going to move real fast. The > realistic time scale is not long compared to 1/30th of a > second i.e. the inverse frame rate. That is to say, any > filter with a realistic timescale wouldn't solve the > problem.
That's true for control surface movement in general, but I had (mis)understood that Roy was proposing this specifically for the '5' key -- that's a simulator-specific key that has no real-life equivalent, so binding it to a new command that has a low-pass filter would probably be a good idea. We don't have to worry about realism for this key, just controllability. All the best, David ------------------------------------------------------------------------- SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel