On Sunday 02 December 2007, John Denker wrote: > That's not a good solution. That's highly unrealistic. > > In real life, in a small airplane, if I decide to stomp on the > rudder pedal, the rudder is going to move real fast. The > realistic time scale is not long compared to 1/30th of a > second i.e. the inverse frame rate. That is to say, any > filter with a realistic timescale wouldn't solve the > problem.
OK, thats one end of the scale. How about the other end, a big aircraft with huge control surfaces? The filtering would have to be configurable on at least a per aircraft basis. Possibly on a per control surface basis. > The problem (as usual) lies with the nut behind the steering > wheel. If you don't want the rudder to move real fast, don't > command the rudder to move real fast. > -- Specifically, if the problem is a noisy joystick, fix the > joystick somehow; don't mess up the FDM. > -- If "5" is doing the wrong thing, make "5" do the right > thing. The problem that I am addressing is the fact that an object can not move from one position to another in an instant. That would of course require an unlimited amount of force. -- Roy Vegard Ovesen ------------------------------------------------------------------------- SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel