On Sunday 02 December 2007, John Denker wrote:
> That's not a good solution.  That's highly unrealistic.
>
> In real life, in a small airplane, if I decide to stomp on the
> rudder pedal, the rudder is going to move real fast.  The
> realistic time scale is not long compared to 1/30th of a
> second i.e. the inverse frame rate.  That is to say, any
> filter with a realistic timescale wouldn't solve the
> problem.

OK, thats one end of the scale. How about the other end, a big aircraft with 
huge control surfaces?

The filtering would have to be configurable on at least a per aircraft basis. 
Possibly on a per control surface basis.

> The problem (as usual) lies with the nut behind the steering
> wheel.  If you don't want the rudder to move real fast, don't
> command the rudder to move real fast.
>  -- Specifically, if the problem is a noisy joystick, fix the
>   joystick somehow;  don't mess up the FDM.
>  -- If "5" is doing the wrong thing, make "5" do the right
>   thing.

The problem that I am addressing is the fact that an object can not move from 
one position to another in an instant. That would of course require an 
unlimited amount of force.


-- 
Roy Vegard Ovesen

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