Quoting Stuart Buchanan <[EMAIL PROTECTED]>: > Currently I create a 32x32 quadtree across the extent of the trees within the > tile. If there are trees at each corner of the tile, that effectively means >... > Alternative approaches and any comments would be gratefully received.
As I understand it you have a group of 32x32 LOD nodes for each tile. Have you tried using a quad-tree instead of a single node? That may help tremendously with the cull performance. /ulrich ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel