Quoting Stuart Buchanan <[EMAIL PROTECTED]>:
> Currently I create a 32x32 quadtree across the extent of the trees within the
> tile. If there are trees at each corner of the tile, that effectively means
>...
> Alternative approaches and any comments would be gratefully received.

As I understand it you have a group of 32x32 LOD nodes for each tile.
Have you tried using a quad-tree instead of a single node? That may help
tremendously with the cull performance.

/ulrich

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