Hi! It would be cool with a scalable fractal forest, where every tree differs or is copied (depending on hardware). And then you can hook up that system with free weaterservices like weatherunderground, and simulate treemovments based on local weather :D That could work for other weather in realtime also, rain when it actually rains, and dynamicly loading a snow layer texture if its below zero. ;) /nisse
On 1/28/08, Ulrich Hertlein <[EMAIL PROTECTED]> wrote: > Quoting Stuart Buchanan <[EMAIL PROTECTED]>: > > Currently I create a 32x32 quadtree across the extent of the trees within > > the > > tile. If there are trees at each corner of the tile, that effectively means > >... > > Alternative approaches and any comments would be gratefully received. > > As I understand it you have a group of 32x32 LOD nodes for each tile. > Have you tried using a quad-tree instead of a single node? That may help > tremendously with the cull performance. > > /ulrich > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Nils-Erik Svangård E-Mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Skype: schweingaard Mobil: +46-(0)70-3612178 ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel