Quoting AJ MacLeod : > On Monday 28 January 2008 11:02:11 Stuart Buchanan wrote: > > > The current patch is a bit better for memory usage IIRC, but it is still > > quite hefty - a side-effect of generating all the trees at once for the > > tile. > > By all means we should be careful about needless memory usage / wastage (and > perhaps features that demand lots of memory should be disabled by default.) > > At the same time, memory is extremely cheap, (mostly) easy to upgrade and > modern PCs are generally equipped with huge amounts of it. If nice new > features require lots of memory to work well and are optional, I don't see > any particular problem...
Don't forget that if you run a 32-bit system, a process is limited to 2Gb of virtual memory, not matter the actual physical memory. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel