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Stuart Buchanan wrote:
| --- Stuart Buchanan  wrote:
|> --- Stuart Buchanan wrote:
|>> Hi All,
|>>
|>> Just a quick note to mention that I've now implemented random tree height,
|> and
|>> multiple textures as suggested by Curt. Screenshot here:
|>>
|>> http://www.nanjika.co.uk/flightgear/forest2.jpg
|>>
|>> Still some work to be done, but it is looking more realistic.
|>>
|>> Tim - I've been cleaning up my code a bit, so unless you've already started,
|>> I'd
|>> hold off trying to kick my previous patch into shape for CVS. I should have 
a
|>> new
|>> patch fairly soon.
|> A patch for this is now available from
|> http:/www.nanjika.co.uk/flightgear/trees.tar.gz.
Hi Stuart,
I've checked in your first patch with my cleanup. I haven't had a chance to 
play with
the second patch; if you're up for it, you should integrate it with what's now 
in CVS; I
don't think it will be too hard. Otherwise you can leave it for me, but that 
won't
happen for at least a week.

I'm pretty happy with the results. My test area is KHAF, and I can mostly 
maintain
60Hz with an NVidia 8800 GTS. With 400k random trees in the scene graph, that's 
pretty
reasonable.

Tim
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