--- Tim Moore wrote:
> Hi Stuart,
> I've checked in your first patch with my cleanup. I haven't had a chance to
> play with
> the second patch; if you're up for it, you should integrate it with what's now
> in CVS; I
> don't think it will be too hard. Otherwise you can leave it for me, but that
> won't
> happen for at least a week.

I've now integrated my second patch with the CVS code to create a new patch
against CVS. This includes
- a separate property (/sim/rendering/random-vegetation) to control whether the
trees are displayed or not (the default is true)
- pseudo-random tree size variation (up to +/- 50%)
- pseudo-random tree texture variation.

It is available from http://www.nanjika.co.uk/flightgear/trees.tar.gz.

It hasn't had a huge amount of testing, but the changes are fairly
straightforward.

As people have noticed, currently the different tree textures are merely colour
variations on the current shapes. It would be great if someone who knows their
way around GIMP could spend a little time improving the tree textures. I'm sure
this would improve the realism greatly for minimal effort

Comments are very welcome as always.

-Stuart


      __________________________________________________________
Sent from Yahoo! Mail - a smarter inbox http://uk.mail.yahoo.com


-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to