Am Sonntag, den 03.02.2008, 00:17 +0100 schrieb Tim Moore:
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> Stuart Buchanan wrote:
> | --- Stuart Buchanan  wrote:
> |> --- Stuart Buchanan wrote:
> |>> Hi All,
> |>>
> |>> Just a quick note to mention that I've now implemented random tree height,
> |> and
> |>> multiple textures as suggested by Curt. Screenshot here:
> |>>
> |>> http://www.nanjika.co.uk/flightgear/forest2.jpg
> |>>
> |>> Still some work to be done, but it is looking more realistic.
> |>>
> |>> Tim - I've been cleaning up my code a bit, so unless you've already 
> started,
> |>> I'd
> |>> hold off trying to kick my previous patch into shape for CVS. I should 
> have a
> |>> new
> |>> patch fairly soon.
> |> A patch for this is now available from
> |> http:/www.nanjika.co.uk/flightgear/trees.tar.gz.
> Hi Stuart,
> I've checked in your first patch with my cleanup. I haven't had a chance to 
> play with
> the second patch; if you're up for it, you should integrate it with what's 
> now in CVS; I
> don't think it will be too hard. Otherwise you can leave it for me, but that 
> won't
> happen for at least a week.
> 
This is really impresive! FlightGear experiences some great development
these days. 
Is there a possibility to replace the 3d Model of the trees? I didn't
notice any .ac file for them.

> I'm pretty happy with the results. My test area is KHAF, and I can mostly 
> maintain
> 60Hz with an NVidia 8800 GTS. With 400k random trees in the scene graph, 
> that's pretty
> reasonable.
> 
> Tim
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