On Thursday 21 February 2008 22:06:02 Melchior FRANZ wrote: > And, of course, nobody is supposed to use JPEG in cases where > compression artifacts disturb. But for some textures JPEG may > be acceptable (with higher quality setting if necessary)
Agreed... I've used JPEG in the past when working on the Bocian, and for many textures I couldn't visually tell the difference between JPEG and RGB in the sim (these were photo based textures.) The file size difference there was massive, too. For stuff I generate from SVG I expect to stick to PNG, mostly for convenience. Cheers, AJ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel