About time we can use PNG for textures. You have my full support. :)
Ampere On February 18, 2008 04:06:32 pm AJ MacLeod wrote: > Hi all, > > Now that our data has been "properly" branched, I would like to move to > using PNG (or, where suitable, JPEG) textures in my models. I've seen no > drawbacks in my testing so far, only considerable benefits... > > In disk space: > 2.5M 2008-02-18 20:50 throttle_panel.rgb > 981K 2008-02-18 20:50 throttle_panel.png > > ...and even more importantly (to me) in simplifying workflow. > > I can compose a texture in inkscape, export it to PNG with a keystroke or > two and see the results in AC3D virtually instantly. Using RGB means > converting the png output from inkscape to rgb before reloading in ac3d - > one extra step, but when you repeat the above process literally hundreds of > times the extra hassle is very significant. > > I'm not suggesting we convert all our existing textures to PNG or JPEG, > only asking if there is any objection to my using such textures in models > destined for CVS from now on. > > Anyone? > > Cheers, > > AJ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel