About time we can use PNG for textures.

You have my full support. :)



Ampere

On February 18, 2008 04:06:32 pm AJ MacLeod wrote:
> Hi all,
>
> Now that our data has been "properly" branched, I would like to move to
> using PNG (or, where suitable, JPEG) textures in my models.  I've seen no
> drawbacks in my testing so far, only considerable benefits...
>
> In disk space:
> 2.5M 2008-02-18 20:50 throttle_panel.rgb
> 981K 2008-02-18 20:50 throttle_panel.png
>
> ...and even more importantly (to me) in simplifying workflow.
>
> I can compose a texture in inkscape, export it to PNG with a keystroke or
> two and see the results in AC3D virtually instantly.  Using RGB means
> converting the png output from inkscape to rgb before reloading in ac3d -
> one extra step, but when you repeat the above process literally hundreds of
> times the extra hassle is very significant.
>
> I'm not suggesting we convert all our existing textures to PNG or JPEG,
> only asking if there is any objection to my using such textures in models
> destined for CVS from now on.
>
> Anyone?
>
> Cheers,
>
> AJ


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