On Sat, 15 Mar 2008, Curtis Olson wrote: > The fact that you managed to leverage the multiplayer message passing to > propogate the fire through the multiplayer system is really cool (although > will people that join after the fire is established be able to catch up and > see the same view? ... I'm not trying to nitpick ... not such a big deal if > the answer is no ...)
Currently, they will not, but the last event by each player will be available to late joiners. It might be possible to fast forward the automata to catch up. (The model is supposed to be deterministic, though my implementation might not.) > So now if we can borrow a better fire/smoke anmation > and maybe laydown a semi-translucent black region on the ground beneath the > fire we'd be in really good shape. Also, is it possibly to add some natural > randomization to the location of the new bits of the fire? A very regular > pattern is distracting, but might be less distracting once we've added more > realistic smoke and fire. I'm toying a bit with the particle systems in FlightGear. The trade-off between visual impact and performance impact isn't easy :) > One thing I've seen in other particle systems is the ability to "rotate" the > smoke texture as it grows and drifts ... this gives the impression of > localized eddy patterns and more interesting motion within the smoke. I > thought that was a cool touch and it doesn't seem like it should be that > hard to add to our particle system ... ? I hope to get some help from a visual wiz. My 3d skills are not too good. > Just tossing ideas and comments your direction ... :-) Great work, this is > exciting stuff! I have a little problem with my normal web hosting so these are only available when my desktop box is up and dyndns is updated (the auto update in my FW/router seems to have broken down): http://gidenstam.dyndns.org:8080/users/anders/FlightGear/ForestFire-20080315.tar.gz http://91.50.93.238:8080/users/anders/FlightGear/ForestFire-20080315.tar.gz Note that this is pre-alpha software :) Cheers, Anders -- --------------------------------------------------------------------------- Anders Gidenstam mail: anders(at)gidenstam.org WWW: http://www.gidenstam.org/FlightGear/ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel