Curtis Olson schrieb: > ... ... ... > > Just tossing ideas and comments your direction ... :-) Great work, > this is exciting stuff! > > Regards, > > Curt. > -- Hi,
getting more and more features into the multiplayer system is really great - the only limiting factor is the causing desaster by design. At the moment I get an enormous impact on the controllabilty of my aircraft when flying an area with a lot of other mp-participants. If you are landing with a helicopter or even hovering your a/c gets nearly uncontrollable. That is the reason I gave up joining the mp-system as it is only fun if you are flying an area where other mp-user are. It is caused by bad design. The local FDM and Display Systems MUST KEEP PRIORITY against the updating of the mp-system, ie. other mp-aircraft, positions, movement, etc. Even if this causes some jumpy display of other mp-objects. That is why there should be a better splitting and limiting of the processortime the MP-SYSTEM has available against that of the FDM/DISPLAY SYSTEM of the local running FlightGear. I don't know how difficult it is to realize such an intelligent "time-slicing" with privilege to the FDM and display of the local aircraft but it gets more and more important with an increasing number of mp-users and new features. Just my thoughts. I know that there are some arguments against my proposals, ie. towing, formation flying or push-back is only possible if there is a good realtime display of the other party. But retaining control over the own aircraft is more important after my opinion. Regards Georg EDDW ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel