On Mon, 25 Feb 2008, Anders Gidenstam wrote:

> I thought about making a cellular automata model of a forest fire some
> time back, but never got around to actually implement anything. At that
> point I was thinking about using the OSG fire object from the payen-pa100
> aircraft. For communication I was considering sending the start event over
> MP and then hope that identical propagation rules would lead to nearly
> identical states (that is a bit optimistic, though :).
>
> I might take a second look at this.

And now I finally got around to do that :)

It is not quite ready for prime time yet but I have the base cellular 
automata based on the first paper I stumbled upon [0] - there could be 
better CA models out there. No wind, altitude or fire retardant dependency 
yet. The MP interaction is independent replication with control event 
broadcast (so far only there is only a one event: "start fire at pos" :).

http://fgfs.i-net.hu/modules/xcgal/displayimage.php?pid=57&album=15&pos=2
http://fgfs.i-net.hu/modules/xcgal/displayimage.php?pid=58&album=15&pos=3

http://fgfs.i-net.hu/modules/xcgal/displayimage.php?pid=59&album=15&pos=0
http://fgfs.i-net.hu/modules/xcgal/displayimage.php?pid=60&album=15&pos=1

It would be great if someone could contribute a more FlightGear integrated
fire 3d model. Preferably with different LODs - to be cheap when seen from 
far (when there could be hundreds in view :) and more detailed close up. 
Hundreds of fire.osg objects is beyond the capacity of my box..
The CA updates also becomes heavier as the number of cells increase, but 
I have some ideas on how to spread the load over time.

Cheers,

Anders

[0] http://dx.doi.org/10.1016/j.advengsoft.2006.09.002
-- 
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Anders Gidenstam
mail: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/

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