Curtis Olson schrieb:
> I would like to point out that the primary performance issues induced
> by the multiplayer system relate to loading new models when new people
> join (some of the aircraft are quite complex and large).  There are
> probably secondary performance issues with rendering a large number of
> different MP aircraft (texture paging?)  Also, if MP aircraft continue
> to execute all their associated nasal scripts, there could be a
> potentially large amount of time that gets spent executing all those
> scripts.
>
> We certainly do need to think about the MP system as we move forward,
> but the bulk of the problem is in loading new aircraft when new people
> join, and that is always going to be an issue unless we somehow are
> able to come up with a lower LOD version of every aircraft for use in
> the MP system ... and only that lower LOD is actually loaded and used.
>
> Regards,
>
> Curt.
>
>

Hi Curtis,
thank you very much for your answer and explanations. I will try Till's
patches, hoping that these might improve the situation.

I expect even more user of the MP system in the future as we see
increasing interest in FG especially from younger people who are very
interested in doing things together - either MP or meeting in the
International Forum. Something one can really be happy about.
Regards
Georg

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to