Curtis Olson schrieb: > I would like to point out that the primary performance issues induced > by the multiplayer system relate to loading new models when new people > join (some of the aircraft are quite complex and large). There are > probably secondary performance issues with rendering a large number of > different MP aircraft (texture paging?) Also, if MP aircraft continue > to execute all their associated nasal scripts, there could be a > potentially large amount of time that gets spent executing all those > scripts. > > We certainly do need to think about the MP system as we move forward, > but the bulk of the problem is in loading new aircraft when new people > join, and that is always going to be an issue unless we somehow are > able to come up with a lower LOD version of every aircraft for use in > the MP system ... and only that lower LOD is actually loaded and used. > > Regards, > > Curt. > >
Hi Curtis, thank you very much for your answer and explanations. I will try Till's patches, hoping that these might improve the situation. I expect even more user of the MP system in the future as we see increasing interest in FG especially from younger people who are very interested in doing things together - either MP or meeting in the International Forum. Something one can really be happy about. Regards Georg ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel