On 16 Nov 2008, at 18:07, Tim Moore wrote:

> On Linux you might think that we could blow this off and depend on the
> distributions' OpenSceneGraph package, but this is not practical.  
> OpenSceneGraph
> releases come fast and furious; we will be depending on OSG 2.8, and  
> (for
> example) my distribution of choice is still supplying 2.2. So we  
> need to supply
> to proper version.

In the past I've worked on binary distributions for various GL-based  
projects on Linux, one using VTK and one using OGRE. In both cases we  
ended up shipping libstdc++ as well - in order to have a chance at  
portability, the only externals you can rely on need to have C  
linkage, not C++ linkage. It is possible to make C++ dependencies  
work, but it seems to complicate things unduly, whereas shipping the  
libstdc++ that the binaries were built with is easy.

Maybe this situation has improved recently, however - my knowledge of  
this is currently two years old.

James

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