On 16 Nov 2008, at 18:07, Tim Moore wrote: > On Linux you might think that we could blow this off and depend on the > distributions' OpenSceneGraph package, but this is not practical. > OpenSceneGraph > releases come fast and furious; we will be depending on OSG 2.8, and > (for > example) my distribution of choice is still supplying 2.2. So we > need to supply > to proper version.
In the past I've worked on binary distributions for various GL-based projects on Linux, one using VTK and one using OGRE. In both cases we ended up shipping libstdc++ as well - in order to have a chance at portability, the only externals you can rely on need to have C linkage, not C++ linkage. It is possible to make C++ dependencies work, but it seems to complicate things unduly, whereas shipping the libstdc++ that the binaries were built with is easy. Maybe this situation has improved recently, however - my knowledge of this is currently two years old. James ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel