On 17 Nov 2008, at 12:27, James Turner wrote:

> Binary build works for me, though precipitation is doing something
> very, very odd that is killing frame-rates. Need to test on a second
> machine and then I'll post a proper report with some screenshots.

Okay, so on my 7300 equipped Macpro, precipitation looks strange - as  
if the point sprites had been scaled. There's no frame-to-frame  
coherency - some frames I see the expected rain/snow droplets, other  
frames I see enormous shaded spheres which I guess are the point  
sprite scaled up by a factor of a hundred or more.

It's fine on my Radeon-equipped MacBook pro.

The visual artefacts are accompanied by single-digit frame-rates, even  
quitting is tricky. If drag the precipitation slider back to zero, as  
soon as the rain stops, frame rates jump back to normal.

I would post a screenshot, but it seems the Grab tool on Mac always  
grabs a 'correct' frame - I don't know how the tool works for GL  
contexts, but perhaps something funny happens which means it bypasses  
what is presumably another driver bug.

Anyone else seeing this?

James


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