On lundi 08 décembre 2008, Stuart Buchanan wrote: > Curt wrote: > > I wonder if there is some sort of floating point resolution / rounding > > problem with the sort? I see a lot of flickering myself. Also if I look > > some particular direction and the clouds get sorted ok, then look away > > for even a second, and then look back (by changing the view direction) > > the clouds seem to have totally lost their previous correct sort and need > > to be sorted again ... but that doesn't happen until the clouds come back > > in view. I'm not sure what the sort criteria is, but it seems strange > > that the sort order would get messed up in a brief second of not having a > > particular set of clouds in view. > > One of the performance improvements introduced with the last patch is to > re-use clouds rather than generating unique clouds for each position. This > makes a significant performance difference on my system (about 5fps IIRC), > but means that occasionally you end up between two instances of the same > cloud, and the sprites need resorting as you change the view. > > You can avoid this by increasing the number of cloud types in the Rendering > Options dialog, then toggling "Enable 3D clouds" to cause re-generation. At > the moment the slider goes to 20, which minimizes the probability of > hitting this issue. Obviously, we could increase the limit still further if > required. > > -Stuart >
Hello Stuart, First thanks to you and to everybody who work on it. We have got now a huge improvement. However i am , now, a bit disappointed with these flickering ( too often, may be it is my graphics cards NVIDIA 7800 GS 512 mo) which decrease dramatically the result (mainly with Metar) . And which make me to come back to the 2D clouds, with the GUI preference. I can understand that, with that last patch you have tried to answer to the low cpu performance, when we are using old computers. It was the case with the old 3D clouds version and nobody apologized about it since we had ever the choice 2D clouds or 3D clouds. I did like better one of your previous version. Yes we had that ugly blue edge ( sometime only when we had a 2d Clouds layer behind), but now, i have blue edge randomly coming on and flickering, which is worth. Wont it be possible to have a version which will come to a better eye candy, even if it is more cpu "eater". ? Greeting -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel