Hi, On Monday 16 March 2009 11:31:08 Heiko Schulz wrote: > it depends on how many models are currently involved in these changes and > what are the advantages?
I do not know which models are affected. And this is not easy to say. As some of the models just look different but not worse. Some of the models are just way too dark. The advantage is that you have more control over the material property of your surfaces. My personal impression with that change here in my local tree is that the models look better when they move - even if some colors look too dark at the first time. The surfaces behave more natural when the light direction changes. Well this is clearly my personal impression. The ac3d format has all 4 fields for the OpenGL material definitions. As far as I remember this post processing step ignores the ambient color and sets that equal to the diffuse one - or the other way round. ... may be I need to dig into that. I had at some time a sed script that just modified the material definitions the same way the post processing step did. But that is questionable too. Greetings Mathias ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel