On Mon, 2009-03-16 at 16:50 +0100, Mathias Fröhlich wrote: > Hi, > > On Monday 16 March 2009 12:22:31 Melchior FRANZ wrote: > > Gets my vote! Which elements of the MATERIAL entry are thrown away > > at the moment, or which adjustments do people have to be prepared > > for? > > The ambient part (amb in the ac file) in the ac files is just ignored and set > to > the diffuse (rgb in the ac file) color part by the post processing step. > > So, all models with a different ambient color than the diffuse color will > look > different. It appears to me that some models have a very dark ambient color > and > this appear very dark on that side that points away from the sun. > > Greetings > > Mathias
Shouldn't ambient color be set scene wide? From an artistic point of view I can see setting it on a per-material basis, but for a simulation environment that controls the direct lighting already it makes sense to give the ambient color over to the environment. My two cents, Thanks, Ron ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel