* Ron Jensen -- Monday 16 March 2009:
> Shouldn't ambient color be set scene wide?  From an artistic point of
> view I can see setting it on a per-material basis, but for a simulation
> environment that controls the direct lighting already it makes sense to
> give the ambient color over to the environment.  

Hmm, maybe. But if you run the bo105 and use the Ctrl-y dialog, then
you see what effects the various sliders have. And while some of them
look just ugly and unrealistic, others don't. People who don't want
separate control over diffuse and ambient can still just use the same
values for both. But there's no reason to artificially limit
possibilities IMHO. And in the end, different ambient and diffuse
is what people will see in the AC3D editor. Breaking that appearance
in fgfs is hard to justify.

m.

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