James Turner wrote:
> I'm always curious to know how other Mac users build FlightGear - does  
> your build setup produce an fgfs binary (or application bundle) you  
> could make available somewhere? It would provide another case I could  
> test locally.

Since recently I actually do both (sort of).

Since the past few months I have created fgfs, terrasync, atlas, and 
map. All from  their respective repositories. I have an update and build 
script that  updates my working copies and rebuilds the packages if 
needed. This of course has to be done in the proper order because of 
dependencies. Also, I avoid installing to much of the moving targets so 
my set up is not straightforward to copy ... actually come to think of 
it, if I redo some things it will be fairly easy to copy my setup. Also 
I use a start-up script that points to different locations to run fgfs 
(I share data with development and released versions of fg).

The reason for doing the above is that I do not like the macflightgear 
strategy of having snapshot copies of different fg components in the 
macflightgear repository. Also, getting access to all new stuff takes a 
while since the macflightgear maintainer must update the repo.

Last week I realized that I miss the OSX lancher. I checked out the OSX 
launcher from the repository (trunk branch ... I don't get latest fixes 
to the launcher :-0), hacked around with the Xcode stuff and now I have 
an application bundle. Unfortunately I only bundle minimum amount of 
information and use links to fg/data and some other things which makes 
the current bundle non-distributable. The fg app works well and I think 
that terrasync also works but Atlas is currently broken on my machine 
because Atlas is currently in heavy development (I use Atlas CVS trunk).

In conclusion when my Mac bundle is usable I'll make it available.


Jari

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