Curtis Olson wrote:
> For what it's worth, 3d clouds seem to run reasonably fast by themselves,
> but if you have 3d clouds + these new shader effects (or existing effects
> like rain/snow) then my frame rates come grinding to nearly a halt.
> Switching to 2d clouds with these new shader effects puts me back
> up to running fast again. Also 3d clouds + drawing to multiple
> cameras/windows is another thing that seems to bring the frame rates down
> substantially.
The last statement suggests to me that you're just maxing out your graphics card
rather than something intrinsic to the 3d clouds vs. the new shaders. Do you
see a change
running the new shaders but no 3d clouds on single vs. multiple
cameras/windows, in
particular with high visibility?
However, it's possible that the 3d clouds and trees are being loaded in a
different
way to the new shaders, in a way that is sub-optimal. I'm sure Tim will know :)
So, we now have shaders for trees, clouds and terrain. Particles next? ;)
-Stuart
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