Martin Spott wrote: > This patch is probably not for everyone. At my end I'm reading the > following message in the terminal: > > FRAGMENT glCompileShader "" FAILED > FRAGMENT Shader "" infolog: > 0(27) : error C7011: implicit cast from "float" to "vec4" > > glLinkProgram "Shaders/landmass.vert;Shaders/landmass.frag;" FAILED > Program "Shaders/landmass.vert;Shaders/landmass.frag;" infolog: > Fragment info > ------------- > 0(27) : error C7011: implicit cast from "float" to "vec4"
Odd, I would have expected to see the same error then. This was my first step into GLSL so chances are I did something wrong though. Erik ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel