Martin Spott wrote:
> This patch is probably not for everyone. At my end I'm reading the
> following message in the terminal:
> 
> FRAGMENT glCompileShader "" FAILED
> FRAGMENT Shader "" infolog:
> 0(27) : error C7011: implicit cast from "float" to "vec4"
> 
> glLinkProgram "Shaders/landmass.vert;Shaders/landmass.frag;" FAILED
> Program "Shaders/landmass.vert;Shaders/landmass.frag;" infolog:
> Fragment info
> -------------
> 0(27) : error C7011: implicit cast from "float" to "vec4"

Odd, I would have expected to see the same error then.
This was my first step into GLSL so chances are I did something wrong 
though.

Erik

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