Tim Moore wrote:
> I've committed a version of Till Busch's terrain effects, as seen at LinuxTag.
> I know that he hasn't finished tuning them, and I've changed his landmass 
> effect
> to use the base terrain texture, which he's not entirely in agreement with :)
> Nevertheless, they are great examples of using the new effects framework. You
> can enable these effects with the property /sim/rendering/shader-experimental.
> Also, I've added checkboxes to the rendering dialog to access these effects,
> and shaders in general. Also, thanks to Till for cleaning up the effects file
> syntax.

Just a heads up for anoyone who is willing to spent some time developing 
shaders; Please use vectors wherever and whenever possible since they 
are most likely to be hardware accelerated (either using MMX/SSE or 
using GPU hardware).

This patch already doubles my frame rate:
http://home.telfort.nl/sp004798/emh/fragshaders.diff

Unfortunately I don't yet seem to have permissions to commit it myself.

Erik

------------------------------------------------------------------------------
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
trial. Simplify your report design, integration and deployment - and focus on 
what you do best, core application coding. Discover what's new with 
Crystal Reports now.  http://p.sf.net/sfu/bobj-july
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to