> Martin Spott wrote: >> This patch is probably not for everyone. At my end I'm reading the >> following message in the terminal: >> >> FRAGMENT glCompileShader "" FAILED >> FRAGMENT Shader "" infolog: >> 0(27) : error C7011: implicit cast from "float" to "vec4" >> >> glLinkProgram "Shaders/landmass.vert;Shaders/landmass.frag;" FAILED >> Program "Shaders/landmass.vert;Shaders/landmass.frag;" infolog: >> Fragment info >> ------------- >> 0(27) : error C7011: implicit cast from "float" to "vec4"
Ahh, that line should read: float n=0.06 + dot(nvL, a); instead of: float n=0.06 + dot(nvL[0], a); Erik ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel