I wrote:
> Ahh, that line should read:
> 
> float n=0.06 + dot(nvL, a);
> 
> instead of:
> 
> float n=0.06 + dot(nvL[0], a);

Which brings the frame rate back to what it was :-/
Maybe it might be a good idea to specify which of the effects you want 
to turn on or not? Chances are I could care less about the landmass 
effect and would rather see the water effects active.

Erik

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