On 09/02/2009 09:19 PM, Curtis Olson wrote:
> On Wed, Sep 2, 2009 at 2:02 PM, Tom P <zomm...@gmail.com
> <mailto:zomm...@gmail.com>> wrote:
> 
>     Hi Curt
> 
>     My only concern with SVN is that it stores every file twice in the
>     local file system, so it's not ideal for the 'data' portion of
>     FlightGear. For example, right now a complete checkout of Aircraft
>     is ~ 2 GB, and it would double overnight.
> 
> 
> A quick check of the 'data' repository reports it's size is about 5Gb. 
> Presumably with a distributed source code control system, each end user
> would be downloading this much data + the disk space foot print would be
> at least this much (+ maybe the extra 2Gb for a working copy?)
With git, the repo size is 1.7Gb, which each user would checks out as
well as the 2Gb working copy. However, this gives you access to the entire
project history, for which SVN still needs access to the central server.
> 
> Is this an argument to stay with CVS for the data portion of the project?
> 
> This is a good point to bring up though in advance.  The default project
> quota at code.google.com <http://code.google.com> (is there a shorter
> abbreviation?) is 1Gb so we'd be fine for SimGear and FlightGear code,
> but we'd blow way over that for data.
I think this is an argument for splitting up the aircraft into multiple
repositories. The vast majority of space in data is used by the aircraft.
With a small change to flightgear to support a path list for searching
for aircraft, the unified data repository could be split into seperate repos
for each aircraft author, or it could be arranged by theme (jets, warbirds, 
etc.)
if people preferred that.

I know that people do like the ease of finding a large source of downloadable
aircraft in one place, in contrast to the MSFS world; the project could maintain
a directory of links to available (and GPL compatible) aircraft.

Tim

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