Hi, I'm looking for a developer who can help me get over the hump with animating and AC3d model. This model is of a human figure. It is a very basic/simple model, but unfortunately I don't have permission to openly share it. I can send someone a private copy though if there is someone willing to help me out. (Again, the model is nothing special, you guys would look at it and say we have better figures already in FlightGear, I just haven't been given permission to post it on the world wide web.) I'm getting hung up trying to find the correct x,y,z locations for limb animation. In flightgear, are the coordinates we specify as the center point of rotation global (i.e. relative to the whole model?) Or are they relative to the local coordinate system of the sub-component? Since this is a simple human figure, there is some cascading / grouping I want to maintain ... i.e. a shoulder rotation and then an elbow rotation.
I looked at the Osprey and see that some really amazing cascading animations are definitely possible in FlightGear, I just haven't quite sorted out coordinate systems. Is there anyone with ac3d model animation experience who'd be willing to take a quick look at this and help nudge me in the right direction? Thanks in advance, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/
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