Gijs de Rooy wrote:
>> > Oh, and the coordinate system is slightly altered between ac3d and fg,
>>
>
>> Martin wrote:
>> .... one more thing I'd be _really_ happy to see 'fixed' ;-)
> Isn't that a problem of AC3D? In Blender the .ac coordinate system is excactly
> the same as in FG...
As far as I remember, the orientation of the coordinate system in
FlightGear is a burden we've inherited from using the PLIB AC3D loader,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
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