Gijs de Rooy wrote: >> > Oh, and the coordinate system is slightly altered between ac3d and fg, >> > >> Martin wrote: >> .... one more thing I'd be _really_ happy to see 'fixed' ;-)
> Isn't that a problem of AC3D? In Blender the .ac coordinate system is excactly > the same as in FG... As far as I remember, the orientation of the coordinate system in FlightGear is a burden we've inherited from using the PLIB AC3D loader, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel