On Tue, Apr 6, 2010 at 7:34 PM, Peter Brown <smoothwater...@adelphia.net> wrote:
> In terms of simplicity, I would like to offer a suggestion of using one (or > more) of the parking positions at airports with (current) parking positions. > If the user spawns at an airport without any preset parking positions, a > position of :: 90 degrees to the runway and nose at runway edge :: should > work for _most_ airports, until that airport is improved and gets a parking > position. > > James suggestion of a multiplier can work, but I would suggest no more then > (width*1) from the runway. Too many small airports would drop you in the > woods at a greater multiplier. I realize I'm flogging a dead horse (and won't be offended if people tune out), but I just want to mention planes will very rarely be parked close to the runway, to avoid accidents if someone gets blown off the runway, ground-loops, etc. A plane parked near the runway with fuel in its tanks could make a deadly fireball out of what would otherwise be a bit of gear damage, a few broken runway lights, or (at worse) a bent wing. I have seen exceptions, mainly at private and uncertified airports (e.g. farm strips), but normally planes are parked with their noses against a taxiway, not the runway (or otherwise, a safe distance away on a field or apron). All the best, David ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel