On Tue, Apr 6, 2010 at 7:34 PM, Peter Brown <smoothwater...@adelphia.net> wrote:

> In terms of simplicity, I would like to offer a suggestion of using one (or 
> more) of the parking positions at airports with (current) parking positions.  
> If the user spawns at an airport without any preset parking positions, a 
> position of  :: 90 degrees to the runway and nose at runway edge ::  should 
> work for _most_ airports, until that airport is improved and gets a parking 
> position.
>
> James suggestion of a multiplier can work, but I would suggest no more then 
> (width*1) from the runway.  Too many small airports would drop you in the 
> woods at a greater multiplier.

I realize I'm flogging a dead horse (and won't be offended if people
tune out), but I just want to mention planes will very rarely be
parked close to the runway, to avoid accidents if someone gets blown
off the runway, ground-loops, etc.  A plane parked near the runway
with fuel in its tanks could make a deadly fireball out of what would
otherwise be a bit of gear damage, a few broken runway lights, or (at
worse) a bent wing.

I have seen exceptions, mainly at private and uncertified airports
(e.g. farm strips), but normally planes are parked with their noses
against a taxiway, not the runway (or otherwise, a safe distance away
on a field or apron).


All the best,


David

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