On Tue, 6 Apr 2010 20:05:45 -0400, David wrote in message 
<j2m75cb920c1004061705w741c4696k17ba1147ec6ba...@mail.gmail.com>:

> On Tue, Apr 6, 2010 at 7:34 PM, Peter Brown
> <smoothwater...@adelphia.net> wrote:
> 
> > In terms of simplicity, I would like to offer a suggestion of using
> > one (or more) of the parking positions at airports with (current)
> > parking positions.  If the user spawns at an airport without any
> > preset parking positions, a position of  :: 90 degrees to the
> > runway and nose at runway edge ::  should work for _most_ airports,
> > until that airport is improved and gets a parking position.
> >
> > James suggestion of a multiplier can work, but I would suggest no
> > more then (width*1) from the runway.  Too many small airports would
> > drop you in the woods at a greater multiplier.
> 
> I realize I'm flogging a dead horse (and won't be offended if people
> tune out), but I just want to mention planes will very rarely be
> parked close to the runway, to avoid accidents if someone gets blown
> off the runway, ground-loops, etc.  A plane parked near the runway
> with fuel in its tanks could make a deadly fireball out of what would
> otherwise be a bit of gear damage, a few broken runway lights, or (at
> worse) a bent wing.

..in case nobody else suggested it; hold our _started_ bird 
as "#2 holding" behind an AI aircraft on the holding line on 
an appropriate taxiway, with an an AI aircraft cleared for 
take-off, and then taking off, makes it both realistic and 
intuitive, "just follow the 2 leaders examples." 

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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