On Wed, 2010-04-07 at 00:06 +0100, James Turner wrote: > I've started creating some properties under /sim/realism (mostly > booleans for the moment), with the expectation that at some point we > can create a GUI, and also use some Nasal to batch-configure the > individual settings for different applications - flight trainer, game > mode, kiosk, etc, etc. I'd be happy to add a /sim/realism/start-parked > and /sim/realism/start-dark (though the latter involves aircraft > designer help to hook the optional autostart functions of each > aircraft).
I like the idea of using some standardized properties under /sim/realism/ and retrofitting all aircraft to respect start-dark or something similar. I am also firmly against turning on aircraft to aircraft collisions. Thanks, Ron ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel