HB-GRAL schrieb:
> HB-GRAL schrieb:
>> HB-GRAL schrieb:
>>> Tatsuhiro Nishioka schrieb:
>>>> Hi,
>>> Thank you Tat!
>>>
>>> Comment out all the alpha in
>>>
>>> default.vert
>>> mat-anim.vert
>>> model-default.vert
>>> reflect.vert
>>>
>> Just realized that the problem might be
>>
>> constantColor =  gl_FrontLightModelProduct.sceneColor
>>        + gl_FrontMaterial.ambient * gl_LightSource[0].ambient;
>>
>> and *not* alpha.
>>
>> -Y.
>>
> 
> All what I can say at the moment is that I probably have a problem with 
> gl_Color and vec4 in the recent shaders with my very very old card on my 
> very very old computer. When I comment out alpha or diffuse definitions 
> in default/mat-anim/model-default/reflect.vert the code gives me 
> "varying ... not written" and gl_link errors of course - but all the 
> other shaders like landmass/crop/clouds/bump are still working fine as I 
> can see. Looks like vec3 diffuse is working, vec4 diffuse produce 
> problems. I wonder if this is only related to my rare ati and very rare 
> OSX or if some others have the same problems with recent cvs effects and 
> shaders.
> 
> Thanks- Y-
> 

It is not the alpha nore diffuse confuse.

I guess that my osx-ati-radeon-system does not handle what recent code 
does in SimGear with overriding OpenGL color etc.

Just for my understanding: Is this new in FG to link and handle some of 
the effects directly via SimGear? (I am willing to own that I do not 
understand most part of this hack - its just because I never thought 
that I have to look into SimGear to find Effects/material-diffuse i.e.).

Unfortunately I have to disable the "programs" in 
terrain-default/model-default/material-off/material-diffuse.eff at the 
moment - all the rest seems to work (osx 10.5.8, ati/radeon x1600, osg 
2.9.8!).

Thanks- Y.


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