----- "HB-GRAL" a écrit :

> There seems to be a (maybe only ATI related) bug in fragment shaders.
> I 
> could not find any information about this in the list/forum/bug
> tracker.
> 
> Can you please check this:
> 
> Following does not work in default.frag, terrain-default.frag and 
> mat-anim.frag for some strict OpenGL/GSLS:
> 
> recent code:
> 
>      if (!gl_FrontFacing)
>          n = -n;
> 
> changed to:
> 
>      if (n.z < 0.00001)
>          n = -n;
> 
> This works fine for me here. Can you check this?

Have you seen this :
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=263576

or this :
http://lists.apple.com/archives/mac-opengl/2009/Mar/msg00001.html

That would confirm your problems.
( I just did google( ati gl_FrontFacing ) BTW )

-Fred


-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/              Photo gallery - album photo
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