There seems to be a (maybe only ATI related) bug in fragment shaders. I 
could not find any information about this in the list/forum/bug tracker.

Can you please check this:

Following does not work in default.frag, terrain-default.frag and 
mat-anim.frag for some strict OpenGL/GSLS:

recent code:

     if (!gl_FrontFacing)
         n = -n;

changed to:

     if (n.z < 0.00001)
         n = -n;

This works fine for me here. Can you check this?

Thanks - Y.








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