Frederic Bouvier schrieb: > ----- "HB-GRAL" a écrit : > >> There seems to be a (maybe only ATI related) bug in fragment shaders. >> I >> could not find any information about this in the list/forum/bug >> tracker. >> >> Can you please check this: >> >> Following does not work in default.frag, terrain-default.frag and >> mat-anim.frag for some strict OpenGL/GSLS: >> >> recent code: >> >> if (!gl_FrontFacing) >> n = -n; >> >> changed to: >> >> if (n.z < 0.00001) >> n = -n; >> >> This works fine for me here. Can you check this? > > Have you seen this : > http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=263576
Can someone send me a screen with full working recent GIT/CVS shaders (without this change) with time-setting "dusk", shader quality-level 3, all shaders engaged, captured from top, side and back of default cp172? Thank you very much, Y. ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel