Frederic Bouvier schrieb:
> ----- "HB-GRAL" a écrit :
> 
>> There seems to be a (maybe only ATI related) bug in fragment shaders.
>> I 
>> could not find any information about this in the list/forum/bug
>> tracker.
>>
>> Can you please check this:
>>
>> Following does not work in default.frag, terrain-default.frag and 
>> mat-anim.frag for some strict OpenGL/GSLS:
>>
>> recent code:
>>
>>      if (!gl_FrontFacing)
>>          n = -n;
>>
>> changed to:
>>
>>      if (n.z < 0.00001)
>>          n = -n;
>>
>> This works fine for me here. Can you check this?
> 
> Have you seen this :
> http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=263576

Can someone send me a screen with full working recent GIT/CVS shaders 
(without this change) with time-setting "dusk", shader quality-level 3, 
all shaders engaged, captured from top, side and back of default cp172?

Thank you very much, Y.




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