> The main problem is that it's actually the code that generates the
> values and setting. If you are adjusting the corresponding properties
> from NASAL (they are in the property tree already) they will be
> overwritten the next frame. I think it would be way easier to implement
> this in the C++ code from the beginning, hacking away to allow NASAL to
> adjust them probably would be more work.

You misunderstood - I don't want to set the properties directly (far too
complicated to recompute all that in Nasal), I would like to pass an
argument to the existing code that modifies the way the light is created
by desaturating and darkening it.

* Thorsten


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