> I've pushed a code change to be able to control the amount of light > scattering (or absorption) of the fog by adjusting > the /rendering/scene/scattering property. A value of 1.0 is full > scattering and a value of 0.0 is full absorption (unrealistic). The > default is set to 0.8 now. Erik,
prop->tie("/environment/relative-humidity",SGRawValuePointer<float>(&_humidity)); is probably not a good idea since the FGEnvironment ties to this property, too (and it's the system that "owns" aka calculates this property. You should use getNode() and getDoubleValue() instead. Torsten ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel