On Fri, 2011-06-03 at 10:36 +0300, thorsten.i.renk jyu.fi wrote: > I was toying with the idea to model diffuse high-altitude haze by coloring > the skydome as a function of altitude, i.e. paint the zenith a bit more > hazy without touching the horizon and remove that effect again as you get > above the haze layer - I believe that might create a better impression of > such diffuse layers than placing texture sheets into the scene.
Code for this has now been pushed to GIT. There is now a new property /rendering/scene/overcast ranging from 0.0 (normal behavior) to 1.0 (complete overcast). Erik ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel