On Fri, 2011-06-03 at 10:36 +0300, thorsten.i.renk  jyu.fi wrote:
> I was toying with the idea to model diffuse high-altitude haze by coloring
> the skydome as a function of altitude, i.e. paint the zenith a bit more
> hazy without touching the horizon and remove that effect again as you get
> above the haze layer - I believe that might create a better impression of
> such diffuse layers than placing texture sheets into the scene.

Code for this has now been pushed to GIT.

There is now a new property /rendering/scene/overcast ranging from 0.0
(normal behavior) to 1.0 (complete overcast).

Erik


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