On Sun, 2011-06-05 at 10:26 +0200, Erik Hofman wrote:
> On Fri, 2011-06-03 at 10:36 +0300, thorsten.i.renk  jyu.fi wrote:
> > I was toying with the idea to model diffuse high-altitude haze by coloring
> > the skydome as a function of altitude, i.e. paint the zenith a bit more
> > hazy without touching the horizon and remove that effect again as you get
> > above the haze layer - I believe that might create a better impression of
> > such diffuse layers than placing texture sheets into the scene.
> 
> Code for this has now been pushed to GIT.
> 
> There is now a new property /rendering/scene/overcast ranging from 0.0
> (normal behavior) to 1.0 (complete overcast).

Come to think of it, this might not be exactly what you're looking for
but it could be useful to render overcast without an extreme amount of
cloud vertices.

Need to dig deeper to only affect the zenith of the skydome since that's
handled elsewhere.

Erik


------------------------------------------------------------------------------
Simplify data backup and recovery for your virtual environment with vRanger.
Installation's a snap, and flexible recovery options mean your data is safe,
secure and there when you need it. Discover what all the cheering's about.
Get your free trial download today. 
http://p.sf.net/sfu/quest-dev2dev2 
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to