On Sunday, June 12, 2011 03:07:25 AM Vivian Meazza wrote:
> Hal,
snip
>
> Too much info - does that photo show the dimmer mask in the down position?
> I think so, it looks as if I am wrong about the hole theory - the blue is
> transparent mask over - what? Perhaps a more transparent blue mask? The
> T/R lamp is not masked. But I'm not sure that we want to introduce a
> transparency in our model - bad for framerate. We can easily fix things to
> look right without transparency.
My current working therory is that the mask is a set of darker colored lenses
that can be moved over the lighter colored lenses to reduce the brightness. I
now have a light and a dark version of the lense/light and have select
animations that enable to correct one depending on the possition of the mask
control lever. No need for transparancy. Not hard to do and I have it
working nicely at this point. This also reduced the number of vertices in
the model by a significant amount.
> I will change the colors of the lamps to match the documentation. But this
> is another case where the evidence is contradictory. What colors should
> these be when lit and off? I will make my best guess and if some evidence
> comes along that my guess is incorrect it will get fixed.
>
>
>
> Green is a very usual colour for channel lights - and red/orange for T (but
> we know that the SCR-522 worked in reverse). But all photos show the unlit
> lamps/mask to be blue.
Not all of them. See:
http://images.cloud.worthpoint.com/wpimages/images/images1/1/0709/12/1_d877943869d6f53fd314861cb0592d63.jpg
>
>
>
> snip
>
> > Please take anything you want. Did you notice that the binding for F12
> > was changed to bring up the new menu? I would really like to use the new
> > dialog in the same way as the default one rather than in the
> > aircraft-specific menu, but right now can't figure out how to do that.
I grabbed your code off of GIT and did some minor mods to it mostly to point
things at the right locations. The menu XML is currently unmodified. I am
trying to get it to work but I am getting loadxml errors from Nasal when I hit
the
var radio = gui.Dialog.new("dialog",
"Aircraft/Instruments-3d/SCR-522C/Dialogs/radios.xml")
line of code. The error message says:
loadxml: reading '<full path to the above file>' denied (unauthorized access)
Nasal runtime error: Dialog class: XML dialog mush have <name>
Is this what is preventing you from using this as a replacement for the
default "radio" dialog? I am stumped as I have not been able to find anything
on-line about this error message other than cases where the file didn't exist
or a null file name was passed neither of which is the case here. Any ideas
about what to look for?
snip
> > Looks like the our channel select buttons could do with a bit more
> > detailing - from this and other photos, it looks as if they had a raised
> > rim.
I have added the rims to my local model now. I also have pick amination on
the channel select buttons and the mask lever. I need to implement the tr
lock and T/R/REM lever animation and hot spots. I also need to get the T/R
light working correctly and also get this so that the ptt button works
correctly when the radio is in the REM (ptt button should work) and R (ptt
button should be ignored) positions.
snip
> That's all looking good. Can we get it into Git soon?
I spent about 8 hours over the last few days working on the radio. The radio
looks very good right now and is getting closer. Once I get the menu stuff
working and sort out the remaining details I will get it into GIT. Hopefully
someone here has a clue about what is going on with the XML loading issue. If
I can get passed that then the rest should go quickly.
Hal
------------------------------------------------------------------------------
EditLive Enterprise is the world's most technically advanced content
authoring tool. Experience the power of Track Changes, Inline Image
Editing and ensure content is compliant with Accessibility Checking.
http://p.sf.net/sfu/ephox-dev2dev
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel