On Sunday, June 12, 2011 03:07:25 AM Vivian Meazza wrote:
> Hal,
snip
> 
> Too much info - does that photo show the dimmer mask in the down position?
> I think so, it looks as if I am wrong about the hole theory - the blue is
> transparent mask over - what?  Perhaps a more transparent blue mask? The
> T/R lamp is not masked.  But I'm not sure that we want to introduce a
> transparency in our model - bad for framerate. We can easily fix things to
> look right without transparency.

My current working therory is that the mask is a set of darker colored lenses 
that can be moved over the lighter colored lenses to reduce the brightness.  I 
now have a light and a dark version of the lense/light and have select 
animations that enable to correct one depending on the possition of the mask 
control lever.   No need for transparancy.   Not hard to do and I have it 
working nicely at this point.   This also reduced the number of vertices in 
the model by a significant amount.

> I will change the colors of the lamps to match the documentation. But this
> is another case where the evidence is contradictory. What colors should
> these be when lit and off? I will make my best guess and if some evidence
> comes along that my guess is incorrect it will get fixed.
> 
> 
> 
> Green is a very usual colour for channel lights - and red/orange for T (but
> we know that the SCR-522 worked in reverse). But all photos show the unlit
> lamps/mask to be blue.

Not all of them.  See:

http://images.cloud.worthpoint.com/wpimages/images/images1/1/0709/12/1_d877943869d6f53fd314861cb0592d63.jpg

> 
> 
> 
> snip
> 
> > Please take anything you want. Did you notice that the binding for F12
> > was changed to bring up the new menu? I would really like to use the new
> > dialog in the same way as the default one rather than in the 
> > aircraft-specific menu, but right now can't figure out how to do that.

I grabbed your code off of GIT and did some minor mods to it mostly to point 
things at the right locations.  The menu XML is currently unmodified.  I am 
trying to get it to work but I am getting loadxml errors from Nasal when I hit 
the 

var radio = gui.Dialog.new("dialog",
                                
"Aircraft/Instruments-3d/SCR-522C/Dialogs/radios.xml")

line of code.  The error message says:

loadxml: reading '<full path to the above file>' denied (unauthorized access)
Nasal runtime error: Dialog class: XML dialog mush have <name>

Is this what is preventing you from using this as a replacement for the 
default "radio" dialog?  I am stumped as I have not been able to find anything 
on-line about this error message other than cases where the file didn't exist 
or a null file name was passed neither of which is the case here.  Any ideas 
about what to look for?

snip

> > Looks like the our channel select buttons could do with a bit more  
> > detailing - from this and other photos, it looks as if they had a raised
> > rim.

I have added the rims to my local model now.  I also have pick amination on 
the channel select buttons and the mask lever.   I need to implement the tr 
lock and T/R/REM lever animation and hot spots.  I also need to get the T/R 
light working correctly and also get this so that the ptt button works 
correctly when the radio is in the REM (ptt button should work) and R (ptt 
button should be ignored) positions.

snip

> That's all looking good. Can we get it into Git soon?

I spent about 8 hours over the last few days working on the radio.  The radio 
looks very good right now and is getting closer.  Once I get the menu stuff 
working and sort out the remaining details I will get it into GIT.  Hopefully 
someone here has a clue about what is going on with the XML loading issue.  If 
I can get passed that then the rest should go quickly.

Hal
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