Actually, I think that the solution here would be to just use a standard
OSG::NodeCallBack technique! please correct me if there is a better way of
doing this within FGFS!

Robbo

On 1 October 2011 21:07, Robbo <robbo_b...@hotmail.com> wrote:

> Ok so I think that I am making some progress here, but what I really need
> to do is 'register a listener',  so that my code can be called for updating
> the dynamic texture.
>
> I have looked, but I am not too sure what to register my object as a
> listener with, can anyone point me in the right direction?
>
> I can see that in 'groundradar' there are two listeners registered, one
> with radar-range and one with airport, but what i really need is to have my
> code called continuously as part of the osg::frame!
>
> Any help would be appreciated,
>
> Robbo
>
> On 1 October 2011 18:23, Alan Teeder <ajtee...@v-twin.org.uk> wrote:
>
>>
>>
>>  *From:* Robbo <robbo_b...@hotmail.com>
>> *Sent:* Saturday, October 01, 2011 10:57 AM
>> *To:* FlightGear developers 
>> discussions<flightgear-devel@lists.sourceforge.net>
>> *Subject:* Re: [Flightgear-devel] Query about groundradar Instrument
>> module
>>
>> Alan, that instrument looks interesting. I may be able to use the
>> technique for a 'layer' on my display. Is it essentially 'redrawing' parts
>> of image texture tiles, calculated by position?
>>
>>
>>
>>
>>
>> Robbo
>>
>> The map uses the <property-base> animation (usually used in Livery over
>> MP) to select which image tile to display, and the <textranslate> animation
>> to pan the image with lat-long.
>>
>> Alan
>>
>>
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>>
>>
>
------------------------------------------------------------------------------
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security
threats, fraudulent activity, and more. Splunk takes this data and makes
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2dcopy2
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